Tdu2 Serial Number5/6/2021
Its vital that you overwrite it so you have exactly the same name as texmod saved it with) 16.This poll is restricted to members only Votes: 42 Comments: 2.Clickety Click I have a rough understanding of 3D concepts due to school and OG help from Nobby on teaching me basic concepts back in the day.
Tdu2 Mod Saved ItAn Acura Integra Type R with a JDM front end conversion (what I drive in irl haha). I saw that it had moved to turbo duck but couldnt really find info. Just follow this guide: Important Note Before doing anything. It is generally advisable to backup this folder at least once per week anyway from experience of how buggy the game can be Note for Steam users: You need a non steam version of TDU2 for easiest results and to avoid any potential Steam VAC bans or issues (no evidence of this yet). Maybe use a friends disc, install it fresh and use your genuine TDU2 serial. You can find this on the TDU2 page in Steam). You can of course still launch the game as a non steam game and access the steam chat overlay etc. Note that when I mention UpLauncher.exe it is not the same thing as TDU2 Light Launcher.exe Tools required: Texmod and TDU2 Light Launcher - Download Here - light launcher has now been updated to Universal launcher v3.6 and you can obtain it HERE Note Universal launcher is NOT the same as Uplauncher.exe (more info a few posts down) Initial Setup Required: Copy the TDU2 Universal Launcher to your game install folder ( the same one as your testdrive2.exe) The texmod folder can be put anywhere, i keep mine in the TDU2 install folder for neatness. First we need to set-up Universal launcher to work with texmod and the game. Add the locations of the Testdrive2.exe and the Texmod.exe in the 2 relevant boxes, click save, then close that window OK we are now ready to work with stickers. PLEASE NOTE. All sticker and skin importing MUST be done OFFLINE.you will get a server error if you try doing it online. If universal launcher is not already open, open it now. Click OFFLINE, then click the check box that says TEXMOD. That will make the run game button change to Creat Mutex Click that button, then finally click the Launch Texmod button. Now texmod is open. Click the big folder in the corner and select the Testdrived2.exe. Now click on the Logging Mode tab. Choose PNG for the output format, leave the other stuff as it is. Hopefully the output folder is already setup for you (an out folder within your texmod folder). If not just selectmake a new folder in your texmod folder to store images. Now click the Run button. TDU2 will start up as normal but you will see some red text up top (YAY). Tdu2 How To Use TexmodThis gives some basic instructions on how to use texmod but dont worry about that yet. Once in game go to the stickershop and find a page with images rather than shapes. I use the page with the Outlaw sticker on it) 9. You can now use the numberpad or - keys to view the current textures held in memory. You should use the - key first to access the stickershop images as they were loaded last. When you scroll through the images you will see information about them at the top of the screen. Most of the images on that page are 512x512 pixels which is a good size. There is also a large 2048x2048 image there too which can be useful for a large sticker) 11. You can select lots of images to create multiple stickers but to make things simple lets just grab one image. Close TDU2 13. In photoshop or whatever application you use make a new image 512x512 (you can of course use a transparent background if you wish) and create your sticker. Now you need to replace the image that texmod exported from TDU2. Easiest way to do this is to save the PNG again from within photoshop but this time overwrite the image that texmod saved. These images will have a name that consist of numbers and letters.
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